Templar
Templar
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PROFICIENCIES
- Armor: All armor, energy shields
- Weapons: Pistols, rifles, grenades, heavy weapons
- Saving Throws: Strength, Intelligence
- Skills: Choose any three skills besides force skills
- Tools: Any two of your choice
- Languages: Any Four of your choice
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background.
- • (a) a blaster pistol
- • (a) a blaster pistol or (b) a blaster rifle
- • (a) blast armor, (b) scout armor or (c) mercenary armor
- • (a) a tool kit of your choice
- • (a) A pack of your choice
- You start with a number of credits equal to the total of 5d4 x 10.