Templar

Templar

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PROFICIENCIES

  • Armor: All armor, energy shields
  • Weapons: Pistols, rifles, grenades, heavy weapons
  • Saving Throws: Strength, Intelligence
  • Skills: Choose any three skills besides force skills
  • Tools: Any two of your choice
  • Languages: Any Four of your choice

EQUIPMENT

You start with the following equipment, in addition to the equipment granted by your background.

  • • (a) a blaster pistol
  • • (a) a blaster pistol or (b) a blaster rifle
  • • (a) blast armor, (b) scout armor or (c) mercenary armor
  • • (a) a tool kit of your choice
  • • (a) A pack of your choice
  • You start with a number of credits equal to the total of 5d4 x 10.