FF Black Mage
Overview
Black Mage's are a magic role that assists their party members through their powerful magical techniques. They do this through elemental spells, death magic and storm magic. Their primary weapon is a rod. Though others can wield rods they are the only class that can wield dolls.
Base Stat Modifiers
HP: 2d8+8
MP: 2d10+10
Strength: Minus
Vitality: Normal
Potency: Plus
Spirit: Normal
Speed: Normal
Intellect: Normal
Hit: Normal
Magic: Normal
Inate Magic Training
Black Mage's start off with Inate Magic Training.
Black Mage Tier 1 Training List
Name Cost Prerequisite
Strength +5 750
Vitality +5 500
Potency: +5 250
Spirit +5 500
Speed +5 500
Intellect +5 500
Hit +5 500
Magic: +5 500
Evasion +1 500
Luck +1 500
Acrobatics 250
Aetherial Manipulation 300
Awareness 150
Blizzard l 150
Blizzard ll 400 Blizzard l
Charm 100
Deception 100
Discern 100
Fire l 150
Fire ll 400 Fire l
HP Up 250
Lore (Basic) 250
Lore (Basic Magic) 100
Manafont 300
Manaward 300
MP Up 300
Rod Training 100
Scathe 250
Survival 200
Thunder l 150
Thunder ll 400 Thunder ll
Note: The Stat increases can be taken up to three times each.
Note2: The HP Up can be taken up to ten times.
Note3: The MP Up can be taken up to ten times.
Black Mage Tier 2 Training List
This unlocks after you have spent 2500xp in Black Mage Tier 1 Training.
Name Cost Prerequisite
Strength +5 1750
Vitality +5 1500
Potency: +5 1250
Spirit +5 1500
Speed +5 1500
Intellect +5 1500
Hit +5 1500
Magic: +5 1500
Evasion +1 1500
Luck +1 1500
Acrobatics (Expert) 500 Acrobatics
Aetherial Manipulation ll 600 Aetherial Manipulation
Awareness (Expert)
300 Awareness
Blizzard lll 300 Blizzard ll
Blizzard lV 750 Blizzard lll
Charm (Expert)
200 Charm
Deception (Expert)
400 Deception Deception
Discern (Expert)
200 Discern
Doll Training 700
Dualcast 500
Fire lll 300 Fire ll
Fire lV 750 Fire lll
Flare 500 Fire ll
HP Up+ 500
Ley Lines 500 Potency 45+
Lore (Basic) (Expert)
500 Lore (Basic)
Lore (Basic Magic) (Expert)
200 Lore (Basic Magic)
Manafont ll 600 Manafont
Manaward ll 600 Manaward
MP Up+ 600
Scathe ll 500 Scathe
Scepter Training 200 Rod Training
Spotcast 500 Magic 40+
Survival (Expert)
400 Survival
Thunder lll 300 Thunder ll
Thunder lV 750 Thunder lll
Note: You can take the Stat upgrades up to three times each.
Note2: You can take HP Up+ up to ten times.
Note3: You can take Skilled+ up to three times.
Note4: You can take MP Up+ up to ten times.
Black Mage Specialization
When you have spent at least 5000xp in Black Mage Tier 2 Training, you can specialize into one of three Special Jobs. When you do, you cannot change it and you unlock the first Tier in that Job. You can still spend experience points in Black Mage Tier 1 & 2.
- Elementalist
- Necromancer
- Thaumaturge
Training List Definitions
Here is the description of each of the above items. Note that some of these items such as Fire have a short description. See the Magic Section to learn more..
Aetherial Manipulation
As an action, you can teleport to an ally you can see.
Aetherial Manipulation ll: You can now do this as a Swift Action.
Blizzard
Deals Ice damage.
Dualcast
When you cast a spell that is higher then its base level, you can use a swift action to cast that same spell as long as you cast a lower level version.
Fire
Deals Fire damage.
Flare
Deals great fire damage.
HP Up
When you take this, you gain +5 to Max HP
HP Up+: You gain +10 instead.
Ley Lines
When you come across a draw point, you can absorb the magic from it. You regain MP equal to the Draw Value as a percent value.
Manafont
As an action, restore 15% of your Max MP. You can do this a number of times a day equal to your Magic Bonus Number.
Manafont ll: you restore 30% instead.
Manaward
As an action, you can create a barrier of pure magic until the end of the round or until you dismiss it as a swift action. While active, 1/4 of the damage you take is instead taken out of your MP instead of your HP.
Manaward ll: 1/2 is taken out instead.
MP Up
This grants you a +5 to your Max MP
MP UP+: This grants a +10 instead.
Scathe
Deal non-elemental damage. 20% chance to double Potency Bonus damage.
Scate ll: 40% chance instead.
Spotcast
Once per round, you can activate this ability as a Swift Action. The next spell you cast requires 0 MP.
Thunder
Deal Thunder damage