Psychic Evolution Chain
Ulitharid Evolution Chain
Intellect Devourer
Rare
Attributes
Tiny aberration
- Armor Class 12
- Hit Points 21 (6d4 + 6)
- Speed 40 ft.
STR 6 (-2) DEX 14 (+2) CON 13 (+1) INT 12 (+1) WIS 11 (+0) CHA 10 (+0)
- Skills Perception +2, Stealth +4
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
- Challenge 2 (450 XP)
- Detect Sentience: The intellect Devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a Mind Blank spell.
Moves Learnt By Level
Lv. Move Type
1 Claw Slashing
1 Swift Move Common
6 Sleepwave Psychic
11 Devour Intellect Psychic
18 Vicious Mockery Psychic
21 Moan Common
27 Longstrider Common
36 Toughen Bludgeoning
42 Teleport Psychic
47 Cause Fear Common
53 Short Rest Psychic
Mind Flayer
Very Rare
Attributes
Medium aberration
- Armor Class 15 (breastplate)
- Hit Points 71 (13d8 + 13)
- Speed 30 ft.
STR 11 (+0) DEX 12 (+1) CON 12 (+1) INT 19 (+4) WIS 17 (+3) CHA 17 (+3)
- Saving Throws Int +7, Wis +6, Char +6
- Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
- Senses darkvision 120 ft., passive Perception 16
- Challenge 7 (2,900 XP)
Moves Learnt By Level
Lv. Move Type
1 Claw Slashing
1 Swift Move Common
6 Sleepwave Psychic
11 Devour Intellect Psychic
18 Tentacle Piercing
21 Mental Wall Psychic
27 Mind Blast Psychic
36 Physical Ward Psychic
42 Teleport Psychic
47 Short Rest Psychic
53 Hold Monster Common
Ulitharid
Very Rare
Attributes
Large aberration
- Armor Class 15 (breastplate)
- Hit Points 127 (17d10 + 34)
- Speed 30 ft.
STR 15 (+2) DEX 12 (+1) CON 15 (+2) INT 21 (+5) WIS 19 (+4) CHA 21 (+5)
- Saving Throws Int +9, Wis +8, Cha +9
- Skills Arcana +9, Insight +8, Perception +8, Stealth +5
- Senses darkvision 120 ft., passive Perception 18
- Languages Deep Speech, Undercommon, telepathy 2 miles
- Challenge 9 (5,000 XP)
- Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can't be perceived in this manner.
Moves Learnt By Level
Lv. Move Type
1 Claw Slashing
1 Swift Move Common
6 Sleepwave Psychic
11 Devour Intellect Psychic
18 Tentacle Piercing
21 Mental Wall Psychic
27 Mind Blast Psychic
36 Physical Ward Psychic
42 Short Rest Psychic
47 Hold Monster Common
53 Psychic Ray Psychic
Beholder Evolution Chain
Gazer
Uncommon
Attributes
Tiny aberration
- Armor Class 13
- Hit Points 13 (3d4 + 6)
- Speed o ft., fly 30 ft. (hover)
STR 3 (-4) DEX 17 (+3) CON 14 (+2) INT 3 (-4) WIS 10 (+0) CHA 7 (-2)
- Saving Throws Wis +2
- Skills Perception +4, Stealth +5
- Senses darkvision 60 ft., passive Perception 14
- Challenge 1/2 (100 XP)
- Aggressive: As a Bonus Action, the gazer can move up to its speed toward a Hostile creature that it can see.
- Mimicry: The gazer can mimic simple sounds of Speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
- Floating Body: this creature has a permanent fly speed and has hover.
Moves Learnt By Level
Lv. Move Type
1 Tiny Bite Piercing
1 Swift Move Common
6 Dazing Ray Psychic
11 Frost Ray Cold
18 Moan Common
21 Shove Common
27 Fear Ray Psychic
36 Bane Common
42 Fly Common
47 Short Rest Psychic
53 Mind Ray Psychic
Spectator
Uncommon
Attributes
Medium aberration
- Armor Class 14 (natural armor)
- Hit Points 39 (6d8 + 12)
- Speed 0 ft., fly 30 ft. (hover)
STR 8 (-1) DEX 14 (+2) CON 14 (+2) INT 13 (+1) WIS 14 (+2) CHA 11 (+0)
- Skills Perception +6
- Senses darkvision 120 ft., passive Perception 16
- Challenge 3 (700 XP)
Moves Learnt By Level
Lv. Move Type
1 Tiny Bite Piercing
1 Swift Move Common
6 Dazing Ray Psychic
11 Frost Ray Cold
18 Fear Ray Psychic
21 Confusion Ray Psychic
27 Wounding Ray Necrotic
36 Bite Necrotic
42 Fly Common
47 Short Rest Psychic
53 Paralyzing Ray Psychic
Beholder
Very Rare
Attributes
Large aberration
- Armor Class 18 (natural armor)
- Hit Points 180 (19d10 + 76)
- Speed 0 ft., fly 20 ft. (hover)
STR 10 (+0) DEX 14 (+2) CON 18 (+4) INT 17 (+3) WIS 15 (+2) CHA 17 (+3)
- Saving Throws Int +8, Wis +7, Cha +8
- Skills Perception +12
- Senses darkvision 120 ft., passive Perception 22
- Challenge 13 (10,000 XP)
- Antimagic Cone. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays.
Moves Learnt By Level
Lv. Move Type
1 Tiny Bite Piercing
1 Swift Move Common
6 Dazing Ray Psychic
11 Frost Ray Cold
18 Fear Ray Psychic
21 Confusion Ray Psychic
27 Wounding Ray Necrotic
36 Paralyzing Ray Psychic
42 Attack Reflector Psychic
47 Disintegration Ray Force
53 Death Ray Necrotic
Star Spawn Hulk Evolution Chain
Star Spawn Grue Uncommon
Star Spawn Grue
Small aberration, neutral evil
- Armor Class 11
- Hit Points 17 (5d6)
- Speed 30 ft.
STR 6 (-2) DEX 13 (+1) CON 10 (+0) INT 9 (-1) WIS 11 (+0) CHA 6 (-2)
- Senses Darkvision 60 ft. , passive Perception 10
- Challenge 1/4 (50 XP)
- Aura of Madness. Creatures within 20 feet of the grue that aren't Aberrations have disadvantage on Saving Throws, as well as on Attack rolls against creatures other than a star spawn grue.
Moves Learnt By Level
Lv. Move Type
1 Bite Necrotic
1 Swift Move Common
6 Confounding Bite Piercing
11 Immunity (Psychic) Common
18 Shove Common
21 Vicious Mockery Psychic
27 Cause Fear Common
36 Dissonent Whispers Psychic
42 Sleepwave Psychic
47 Mystic Bolt Psychic
53 Phantasmal Killer Psychic
Star Spawn Mangalor
Uncommon
Attributes
Medium aberration
- Armor Class 14
- Hit Points 71 (13d8+13)
- Speed 40 ft., climb 40 ft.
STR 8 (-1) DEX 18 (+4) CON 12 (+1) INT 11 (+0) WIS 12 (+1) CHA 7 (-2)
- Saving Throws Dex +7, Con +4
- Skills Stealth +7
- Senses Darkvision 60 ft. , passive Perception 11
- Challenge 5 (1,800 XP)
- Ambush. On the first round of each Combat, the mangler has advantage on Attack rolls against a creature that hasn't taken a turn yet.
- Shadow Stealth. While in dim light or darkness, the mangler can take the Hide action as a bonus action.
Moves Learnt By Level
Lv. Move Type
1 Bite Necrotic
1 Swift Move Common
6 Confounding Bite Piercing
11 Immunity (Psychic) Common
18 Vicous Mockery Psychic
21 Psychic Claw Psychic
27 Flurry of Claws Psychic
36 Mystic Bolt Psychic
42 Phantasmal Killer Psychic
47 Moan Psychic
53 Teleport Common
Star Spawn Hulk
Rare
Attributes
Large aberration
- Armor Class 16 (natural armor)
- Hit Points 136 (13d10+65)
- Speed 30 ft.
STR 20 (+5) DEX 8 (-1) CON 21 (+5) INT 7 (-2) WIS 12 (+1) CHA 9 (-1)
- Saving Throws Dex +3, Wis +5
- Skills Perception +5
- Senses Darkvision 60 ft. , passive Perception 15
- Challenge 10 (5,900 XP)
- Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.
- Psychic Slam: When this creature uses 2X=Slam. If both attacks hit the same target, the target also takes 2d8 psychic damage and must succeed on a Constitution saving throw or be Stunned until the end of the target's next turn.
Moves Learnt By Level
Lv. Move Type
1 Bite Necrotic
1 Swift Move Common
6 Confounding Bite Piercing
11 Immunity (Psychic) Common
18 Vicous Mockery Psychic
21 Psychic Claw Psychic
27 Flurry of Claws Psychic
36 Toughen Bludgeoning
42 2X-Slam Bludgeoning
47 Expedious Step Psychic
53 Psychic Ray Psychic
Spring Eladrin Evolution Chain
Sprite
Uncommon
See Sprite
Spring Eladrin
Very Rare
Attributes
Medium fey (elf)
- Armor Class 19 (natural armor)
- Hit Points 127 (17d8+51)
- Speed 30 ft.
STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 18 (+4) WIS 11 (+0) CHA 18 (+4)
- Skills Deception +8, Persuasion +8
- Senses Darkvision 60 ft., passive Perception 10
- Challenge 10 (5,900 XP)
- Fey Step: As a bonus action, the Eladrin can teleport up to 30 feet to an unoccupied space it can see.
- Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the Eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes Charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.
Whenever the eladrin deals damage to the Charmed creature, it can repeat the saving throw, ending the effect on itself on a success.
Movers Learnt By Level
Lv. Move Type
1 Longsword Slashing
1 Swift Move Common
8 Longbow Piercing
15 Toughen Bludgeoning
19 Charm Person Common
22 Mental Wall Psychic
28 Hideous Laughter Common
35 Physical Ward Psychic
38 Confusion Ray Psychic
42 Twin Swords Slashing
48 Heal Common
52 Teleport Psychic
56 Psychic Ray Psychic
Autumn Eladrin Evolution Chain
Sprite
Uncommon
See Sprite
Autumn Eladrin
Very Rare
Attributes
Medium fey (elf)
- Armor Class 19 (natural armor)
- Hit Points 127 (17d8+51)
- Speed 30 ft.
STR 12 (+1) DEX 16 (+3) CON 16 (+3) INT 14 (+2) WIS 17 (+3) CHA 18 (+4)
- Skills Insight +7, Medicine +7
- Senses Darkvision 60 ft., passive Perception 13
- Challenge 10 (5,900 XP)
- Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes Charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the Charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success. - Fey Step (Recharge 4-6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
- Foster Peace. As a Reaction, If a creature Charmed by the eladrin hits with an Attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.
Movers Learnt By Level
Lv. Move Type
1 Longsword Slashing
1 Swift Move Common
8 Longbow Piercing
15 Toughen Bludgeoning
19 Lesser Restoration Radiant
22 Mental Wall Psychic
28 Cure Wounds Common
35 Physical Ward Psychic
38 Greater Restoration Radiant
42 Twin Swords Slashing
48 Heal Common
52 Teleport Psychic
56 Revivify Common