Acid Move
Acid Move
Name Category AP Power Accuracy
Acid Splash Dexterity 35 1d6 +0
You hurl a bubble of acid. Choose one creature within 60ft, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
Primal Savagery Finesse 30 1d10 +0
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage.
Acid Arrow Intelligence 15 4d4 +0
Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.
Split Special 25 Special +0
The creature moves and splits apart creating a duplicate. in doing so, halve the remaining hit points to split between the two creatures (round down).
Pseudopod Finesse 30 3d6 +0
Make a melee attack, on a hit the target takes 3d6 acid damage
Pseudobomb Dexterity 20 4d8 +0
Make a ranged attack at a creature within 90ft, on a hit the target takes 4d8 acid damage and its AC is reduced by 1 until the end of battle.
Corrosive Armor Special 20 1d8 +0
This creature coats its body in acid for 1d4+1 rounds. A creature that touches it or hits it with a melee Attack while within 5 feet of it takes 1d8 acid damage and that attacks to hit gets a -1 until the end of battle.
Regurgitate Constitution 5 10d8 +0
Expel acid in a 20ft cone, each creature in the area must make a Constitution saving throw. On a failure, it takes 10d8 acid damage, half as much on a success.
Acid Pools Special 25 Special +0
The creature begins expelling acid around. For the next 5 rounds, all acid attacks deal an additional 1d10 acid damage. Only one of these effects can be active at a time.
Vinegar Stroke Finesse 20 Special +0
Make a melee attack, on hit the target is charmed by you, this effect ignores charmed immunities. At the start of each of its turns, the creature must make a Wisdom saving throw, on a failure the target is too infatuated with this creature and refuses to attack. This effect lasts 1d4+1 rounds.
Hyper Acidbeam Constitution 5 12d8 +0
The creature fires a 30-foot line 5-foot wide of corrosive liquid. Each creature in that area must make a Dexterity saving throw, taking 12d8 acid damage on a failed save, or half as much damage on a successful one.
Swallow Finesse 20 3d6 +0
Make a Melee attack against a grappled target, on a hit, the target is swallowed if it is a Medium or smaller creature. A swallowed creature is Blinded and Restrained, has total cover against attacks and other Effects outside this creature, and takes 3d6 acid damage at the start of each of this creatures turns.
Engulfing Bite Finesse 10 3d8+6d6 +0
Make a Melee Attack, on a hit, target takes 3d8 piercing damage. If the target is a Large or smaller creature, it must succeed on a Dexterity saving throw or be swallowed by this creature. A swallowed creature is Blinded and Restrained, it has total cover against attacks and other Effects outside this creature, and it takes 6d6, acid damage at the start of each of the worm's turns.
If this creature takes 30 damage or more on a single turn from a creature inside it, this creature regurgitate all swallowed creatures, which fall prone in a space within 10 feet. If this creature falls unconscious, all creatures are expelled immediately.