The Sith Assassin

Sith Assassin

Sith Assassins are covert Force-sensitive killers secretly founded by Darth Revan on Malachor V during the Jedi Civil War. Captured Jedi and Sith soldiers who were found to be Force-sensitive were taken to the Trayus Academy to be trained as Sith assassins. These assassins were largely responsible for carrying out many assassinations of Jedi.
These Sith assassins specialized in stealth and dealing high amounts of damage to enemies in melee combat. They were known to primarily wield saberstaffs in combat, and were adept at concealing themselves with the Force. Sith Assassins were known to enjoy massacring a herd of surprised foes, skilled in the art of dealing tremendous bursts of damage to a small group with their wide display of lightsaber skills, their training focusing on countering their opponent's strikes and causing them to reflect against their own allies.

Sneak Attack: 

Beginning at 3rd level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated and you don't have disadvantage on the attack roll.
The amount of the extra damage increases at the following levels: 3d6 at 5th,, 4d6 at 7th, 5d6 at 9th, 6d6 at 11th, 7d6 at 13th, 8d6 at 15th, 9d6 at 17th, and 10d6 at 19th. This feature does not stack with the Scoundrel "Sneak Attack" feature.


Force Stealth: 

Beginning at 3rd level, you have learned how to use the Force to cloak your already prolific skills at stealth. You have proficiency in stealth, In addition, you can spend 1 Sith Point to cloak yourself in shadows making you invisible while in dim light or darker for a number of minutes equal to half your Sith Level. If you attack, use a hostile action or use the force you lose your invisibility. 

Murderous Intent: 

Starting at 6th level, you emanate a silent aura of discord and murder, which gives you the following benefits:

  • Cull the Herd: You have advantage on melee attack rolls against any creature that has one or more of its allies within 5 feet of it.

  • Treacherous Strike: If a creature within 5 feet of you misses you with a melee attack, you can use your reaction and spend 1 Sith Point to force the attacker to reroll that attack against a creature of your choice that is also within 5 feet of the attacker . The ability fails and is wasted if the attacker is immune to being charmed.

Force Vanish: 

At 14th level, you have the ability to slip away from your foes. Immediately after you are hit by an attack, you can use your reaction to turn invisible and teleport up to 60 feet to a spot you can see. You remain invisible until the end of your next turn or until you attack, deal damage, or force a creature to make a saving throw. Once you use this feature, you must finish a short or long rest before you can use it again.

Icon of Murder: 

At 20th level, you are a being of pure murderous intent and drive, as an action, and by spending 2 Sith Points, you can use the force to channel your emotions and murderous thoughts into substantial form, fueling your strength in the dark side. This effect lasts for 1 minute and grants you the following benefits, once you use this feature, you cant use it again until you finish a long rest.

  • You are invisible, as per the "Greater Invisibility" power.

  • If a creature damages you on its turn, it must succeed on a Wisdom Saving Throw (DC equal to your Force Power Save DC) or is struck with such fear, that it is paralyzed in place until the end of its next turn. A creature automatically succeeds on the save if the creature is immune to being Frightened.

  • If you have advantage on an attack roll, you gain a bonus to its damage roll equal to half your Sith level.

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