For some barbarians, absolute strength and power rule all. The Path of the Juggernaut is a path of unforgiving might. As you carve a path of destruction using your own body as a weapon, heedless of your own health or well-being.

Colossal Body

Starting when you choose this path at 3rd level, your constant training and weight lifting has increased your body mass. If you are not a medium creature you become a medium creature and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your unarmed strikes deal 1d4 damage and you can strike with arms, legs and your head.

Come At Me

Starting at 3rd level, when you go into a rage, choose a creature you can see within 60ft and they must make a Charisma saving throw. On a failed save, the enemy has disadvantage against other targets with attack rolls other then you. The DC is 8 + Constitution Modifier + Proficiency. This ability lasts until your rage ends. 

Power Overwhelming

Beginning at 6th level, when grappling a creature you dont need to roll, instead your grapple check is equal to your Strength Score, this must be chosen before the opponent rolls their check. Also, you can throw a creature your grappling as a bonus action a number of feet equal to 5 times your Strength Modifier. The creature takes 1d4 bludgeoning damage for every 5ft it was thrown. Also, you can attempt to hit another creature while throwing a grappled creature. Make a ranged weapon attack. On a hit, both creatures take 1d4 bludgeoning damage for every 5ft it was thrown. 

Unyielding Force

Beginning at 10th level, as an action you can charge up to 30ft + your walking speed in a straight line. Anything in your path must make a Strength Saving Throw taking 1d4 damage (max dice equal to your Barbarian level) for every 5ft it has currently moved, pushed 5ft to the nearest unoccupied space out of the line and you continue charging. On a success, that creature takes half damage and the charge is stopped. The DC is 8 + Strength Modifier + Proficiency. If you hit an object or structure such as a wall, door or table, you automatically deal the damage. If the item is reduced to 0 hit points you continue your charge.

I'm the Juggernaut!

Starting at 14th level, anything can be a door and nothing stands in your way. Your damage die for your unarmed strikes becomes 1d12 when hitting objects or structures. Your damage dice for Unyielding Force increases to a d12 when hitting objects or structures. Also, you gain the siege feature, you deal double damage to Objects and structures.