You specialize in instruments that use two hands such as Lyres, Flutes and Violas. These are ones that are based around Healing and Support.

My Immortal

When you take this Role at 3rd level, you do your best to keep not only your allies healthy but also yourself. You can target an ally with your Handheld Instrument within 30ft and they recover 1d8 + your Charisma Modifier in hit points. When you do this, you recover hit points equal to your proficiency bonus. You can use this a umber of times equal to your proficiency bonus. You regain all expended uses when you finish a Short or Long Rest.


Also at 3rd level, over a short rest, you can play for yourself and your allies. When you do, you can choose a number of creatures to regain a Hit Dice equal to your Proficiency Bonus.


Starting at 6th level, you can back up any of your allies with your Handheld instrument. When an ally attacks a creature within range of your Handheld Instrument (ormally 150/600), you can use your Reaction to make an attack with your instrument against that creature. If you both hit, your ally deals an extra 1d6 thunder damage.

Supersonic Speed

At 10th level, your playing brings the adrenaline. As an action, you can start playing your Handheld instrument. This pumps up those around you within a 60ft area. Any creature of your choice can be affected by this while they are within 60ft of you. That creature can forgo their movement to teleport to a space they can see equal to their movement speed. Doing so does not provoke opportunity attacks. When an ally does this, you can use your Reaction to Teleport with them appearing in a location in the nearest unoccupied space. This effect lasts for 1 minute and is considered a concetration effect as if concentrating on a spell. This effect ends early unless you use your Bonus Action to maintain it. You can do this a number of times equal to your Proficiency Bonus. You reagain all expended uses when you finish a Long Rest.

Like a D6

When you reach 14th level, you have grown to inspire all those around you. Once per turn, when a creature within 60ft of you (including yourself) rolls a dice, they can add a D6 to that roll. That creature can only benefit from this effect once per turn.