Officer

Even the best-trained troops need someone to make decisions and provide direction. The officer fills that role but also takes responsibility when the troops fail in their appointed tasks. Yet still they frequently suffer the disrespect of their subordinates, who often see the uniform as a symbol of oppression.

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Bonus Proficiencies: 

At 3rd level, you become proficient with Rifles and one tool kit of your choice.

Tactical Control: 

Also starting at 3rd level, you can spend 1 Leadership point as an action to grant yourself and all allies within 60 feet that can hear you advantage on attack rolls, until the start of your next turn. Alternatively, you can spend 1 Leadership point and an action to grant all enemies within 60 feet of you that can hear you disadvantage on their attack rolls, until the start of your next turn.

Minion: Trooper

At 3rd level, you are assigned a trooper under your military or civil command. This trooper uses the statistics found at the end of this packet. A trooper will fight to the death for you under most circumstances, but dishonorable officers may find the loyalty of their troopers wanting. Use the template below, and give them a bonus to their maximum hit points equal to your Noble Level, and a bonus to their attack and damage rolls equal to your Proficiency bonus. At 7th level you recruit a second trooper under your command, and at 11th level, you recruit a third trooper under your command.

Tactical Edge: 

Starting at 6th level, you can spend a Leadership point to perform your "Tactical Control" feature as a bonus action, instead of an action.

‚ÄčTake Cover!: 

Beginning at 14th level, When a creature you can see within 60 feet of you makes an attack roll against one of your allies also within 60 feet of you, that you can see, you can spend a reaction and 1 of your leadership points, to cause the attack roll to receive a penalty to its total attack roll; reducing it by an amount equal to Half your Noble level + your Charisma Modifier.

Minion Stats

Trooper Rank 1

Medium Humanoid
Armor Class 16 (Power Armor)
Hit Points 26 (4d8+4)
 STR       DEX       CON       INT       WIS        CHA
13 (+1)    14 (+2)    12 (+1)    10 (+0)    10 (+0)    10 (+0)

Senses: Passive Percetion 10
Profiecincies: Pistols, Rifles Energy Shields, Light, Medium, Heavy armor
Laguages: Basic
Challenge 1
Duel Pistols. While weilding two pistols you can make one attack as a bonus action without adding your weapon modifier damage.

Blaster Rifel. Range Weapon Attack: +4 to hit, reach 5ft, one target. Hit 7 (1d10+2) energy damage.

Blaster Pistol. Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit 6 (1d8+2) energy damage.

Blaster Pistol. Offhand Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit 4 (1d8) energy damage.

Trooper Rank 2

Medium Humanoid
Armor Class 16 (Power Armor)
Hit Points 39 (6d8+12)
STR         DEX       CON        INT        WIS       CHA
14 (+2)    15 (+2)    14 (+2)    12 (+1)    10 (+0)    14 (+2)

Senses: Passive Percetion 10
Profiecincies: Simple, Martial, Pistols, Rifle, Energy Shields, Light, Medium, Heavy armor
Laguages: Basic
Challenge 3
Duel Pistols. While weilding two pistols you can make one attack as a bonus action without adding your weapon modifier damage. 
Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Multiattack. The trooper makes two ranged weapon attacks.

Blaster Pistol. Ranged Weapon Attack: +4 to hit, reach 5ft, one target. Hit 6 (1d8+2) energy damage.

Blaster Rifle. Ranged Weapon Attack: +4 to hit, range 100/400, one target. Hit 7 (1d10+2) energy damage.

Trooper Rank 3

Medium Humanoid
Armor Class 16 (Power Armor)
Hit Points 97 (13d8+39)
 STR        DEX       CON       INT       WIS       CHA
14 (+2)    16 (+3)    16 (+3)    14 (+2)    11 (+0)    15 (+2)

Saving Throw Prof: Int, Wis, Cha
Senses: Passive Percetion 10
Profiecincies: Simple, Martial, Pistols, Rifle, Energy Shields, Light, Medium, Heavy armor
Laguages: Basic
Challenge 5
Duel Pistols. While weilding two pistols you can make one attack as a bonus action without adding your weapon modifier damage.
Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Double Up: When you hit the same creature with both of your ranged weapons on your turn the creature takes an additional 1d8 weapon damage. 

Multiattack. The trooper makes two ranged weapon attacks.

Blaster Pistol. Ranged Weapon Attack: +4 to hit, reach 5ft, one target. Hit 6 (1d8+2) energy damage.

Blaster Rifle. Ranged Weapon Attack: +4 to hit, range 100/400, one target. Hit 7 (1d10+2) energy damage.