Echani Weapon Expert

Echani Weapon Expert

Mastery of Weapons

When you choose this path at 1st level, your focus on weapons has made you deadly with weapons. You are proficient with all weapons excluding lightsabers. Additonally, when you take the Attack action with a melee weapon, you can use a Bonus Action to make an unarmed attack.

Echani Rebirth

Starting at 1st level, You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain hit points equal to 1d12 + your Echani Duelist  level. Once you use this feature, you must finish a short or Long Rest before you can use it again. 

Action Surge

Starting at 3nd level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 19th level, you can use it twice before a rest, but only once on the same turn.

Echani Battle Rage

Starting at 6th level, you fight with focused ferocity. On Your Turn, you can enter a Echani Battle Rage as a Bonus Action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength Checks and Strength saving throws.
• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
• You have Resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 10 minutes. It ends early if you are knocked Unconscious or if you defeat all hostile creataures that you can see. You can also end your rage on Your Turn as a Bonus Action.

Once you have raged the maximum number of times, you must finish a Long Rest before you can rage again. You may rage 2 times at 6th level, 3 at 11th, 4 at 17th. 

Power Push Trance

Starting at 11th level, with each non-unarmed attack you hit with, your damage ramps up. As a bonus action, you can go into Power Push Trance. This lasts for until the end of your turn. Each time you hit with an attack, you deal a stacking +1 damage. Example. On first hit, you deal +1 damage, on second hit you deal +2 damage, on third hit you deal +3 damage and so on. When you end your turn, you gain one level of exhaustion until you finish a short rest.

Echani Weapon Master

Starting at 17th level, you can add your proficiency bonus to your damage rolls and you critical on 19-20 with your weapons. Additionally, your Extra Attack is improved. When you take the Attack action, you can now man an additional number of attacks equal to your Wisdom modifier. To gain this benefit, you must be using a weapon and not an unarmed strike.