Force Powers

Force Restrictions

 The currents of the Light Side and Dark Side cannot be wielded freely when the Force‑user is encumbered by armor. As a result, all Light Side and Dark Side powers are considered restricted while the character wears standard armor. Universal Force powers, by contrast, are unaffected and may be invoked with or without protective gear. A few extraordinary suits—most famously the custom armor of Darth Vader and Revan—were engineered to bypass this limitation. Such relics are exceedingly rare and hard to acquire, but they are not the stuff of myth.

Casting The Force

When casting the force you remove a number of force points depending on the level cast. Consult the table below. You can only cast a force power of 7th, 8th or 9th once per Long Rest. Additionally, Force Powers cannot be cast at higher levels, they can only be cast at the level they are assigned.

When casting a Lightside force power you use Wisdom as your casting ability modifier.
When casting a Darkside force power you use Charisma as your casting ability modifier.
When casting a Universal or Force Talent you use either Wisdom or Charisma modifier.

Lightside Force Casting

Padawan's and Echani Force sensitive are considered Lightside Characters and focus on Wisdom as their Force Casting Modifier. If they want to cast a Force Power belonging to the Darkside it costs additional force points equal to 1 + force power level. This penalty is reduced by the number of darkside points you have. Additionally, when casting a lightside force power, it cost an additional amount of force points equal to your darkside level.

Darkside Force Casting

Acolytes and sometimes other force sensitives are considered Darkside Characters and focus on Charisma as their Force Casting ability modifier. If they want to cast a Force Power belonging to the Lightside it costs additional force points equal to 1 + force power level. This penalty is reduced by the number of lightside points. Additionally, when casting a darkside force power, it cost an additional amount of force points equal to your lightside level.

Force Point Cost

Spell Level       Point Cost
        1                       2
        2                      3
        3                      5
        4                      6
        5                      7
        6                      9
        7                      10
        8                      11
        9                      13 

Force Talents


  • These are ones that you can use frequently and do not have a cost to use. They are what the force user is typically mastered enough to use them at will. 
  • Force Talents (9) — Universal

    Disarm

    Force Talent, Universal

    Casting Time: 1 Action

    Range: 60ft

    Duration: Instant

    Target a creature that is holding an object that is not being worn. That creature must make a Strength Saving Throw or drop the chosen item. Can target more creatures when you reach higher levels. Two at 5th level, three at 11th level and four at 17th level.

    Enhance Sight

    Force Talent, Universal

    Casting Time: Bonus Action

    Range 30ft

    Duration 1 round

    Choose a willing creature within range. Until the end of your next Turn, that creature can add your Wisdom Modifier to their next sight based Perception Check. You can target additional creatures when you reach higher levels. Two at 5th level, three at 11th level and four at 17th level.

    Force Blast

    Force Talent, Universal

    Casting Time: 1 Action

    Range: 90ft

    Duration: Instant

    Make a ranged force attack at a target you can see within range. On a hit, the target takes 1d10 force damage. You can create more of these when you reach higher levels. When you do, you make a new attack roll for each one and can choose different targets. You create two Force Blasts at 5th level, three at 11th level and four at 17th level.

    Force Burst Speed

    Force Talent, universal

    Casting Time: Bonus Action

    Range: Self

    Duration: Instant

    Until the end of your Turn, you can take the Dash Action as part of using this Force Power. When you reach higher levels you gain additional movement bonus during this special Dash. Five additional feet at 5th level, ten feet at 11th level and fifteen feet at 17th level.

    Force Leap

    Force Talent, Universal

    Casting Time: Bonus Action

    Range: Self

    Duration: Instant

    Until the end of your Turn, you gain a bonus 10ft to your Jump Distance. When you reach higher levels this distance increases. 15ft at 5th level, 30ft at 11th level and 60ft at 17th level.

    Force Use

    Force Talent, Universal

    Casting Time: 1 Action

    Range: 30ft

    Duration: Instant

    You can reach out with the force to manipulate certain stationary items. This can include, switches, buttons and doors. The distance increases when you reach higher levels. 60ft at 5th level, 120ft at 11th level and 300ft at 17th level.

    Mind Shard

    Force Talent, Universal

    Casting Time: 1 Action

    Range: 60ft

    Duration: Instant

    Choose a creature within range and cause pain to its mind. It must make a Constitution Saving Throw. On a failure, it takes 1d8 psychic damage and has disadvantage on its next d20 roll until the start of your next turn. The damage increases when you reach higher levels. 2d8 at 5th level, 3d8 at 11th level and 4d8 at 17th level.

    Move Object

    Force Talent, Universal

    Casting Time: 1 Action

    Range: 60ft

    Duration: Concentration up to 1 minute

    You target an Object within the powers range that you can see. If it weighs 10 pounds or less and is not being held down, it moves freely up to the force Talens Range.You can manipulate the object and when the Force Talent ends, the object immediately falls. When you reach higher levels the weight and duration increase. 50lbs and 10 minutes at 5th level, 250lbs and 1 hour at 11th level, and 500lbs at 17th level.

    Stagger

    Force Talent, Universal

    Casting Time: 1 Action

    Range: 60ft

    Duration: Instant

    Choose a creature within range and cause it to lose its balance. That creature must make a Dexterity Saving Throw. On a failure, it takes 1d6 bludgeoning damage and falls prone. The damage increases when you reach higher levels. 2d6 at 5th level, 3d6 at 11th level and 4d6 at 17th level.

    Tier 1 Force Powers (16)

    Brace Fall (Universal)

    Breath Control (Universal)

    Distract Beast (Universal)

    Distract Mind (Universal)

    Energy Resistance (Universal)

    Enlighten (Light Side) – reaction to add Wisdom mod to AC

    Fear (Dark Side)

    Force Light (Light Side) – create powerful or weak light

    Force Push (Universal)

    Force Track (Universal) – tag and follow a target

    Intercept (Universal) – grab a ranged object

    Knight Speed (Light Side)

    Minor Heal (Light Side)

    Plant Surge (Universal) – hostile vegetation

    Shock (Dark Side)

    Wound (Dark Side)

    Tier 2 Force Powers (12)

    Affliction (Dark Side)

    Battle Meditation (Universal)

    Dark Surge (Dark Side) – add Charisma mod to melee attacks

    Dark Transfer (Dark Side) – heal another by taking damage

    Force Aura (Light Side)

    Force Barrier (Light Side)

    Force Grip (Dark Side)

    Force Shout (Universal)

    Force Stun (Light Side)

    Precognition (Universal)

    Stun Droid (Light Side)

    Tier 3 Force Powers (11)

    Beast Confusion (Universal)

    Force Lightning (Dark Side)

    Force Shield (Universal) – roll an extra d20 on Force saving throws

    Force Wave (Universal)

    Healing Light (Light Side)

    Light Revitalize (Light Side)

    Mind Trick (Universal)

    Mind Walk (Dark Side) – relive nightmares, psychic damage

    Slow (Universal)

    Terror (Dark Side)

    Throw Lightsaber (Universal)

    Tier 4 Force Powers (14)

    Cripple (Dark Side)

    Dark Succor (Dark Side) – bigger heal, damage taken

    Detonate (Universal) – blow up an item reduced to 0 hp

    Disable Droid (Light Side)

    Disease (Dark Side)

    Drain Force (Dark Side)

    Drain Life (Dark Side)

    Force Paralyze (Light Side)

    Force Slam (Universal)

    Force Suppression (Universal)

    Force Yell (Universal)

    Light Kinetic Weapon (Universal)

    Seize (Universal) – redirect a ranged object

    Tier 5 Force Powers (10)

    Affect Mind (Universal)

    Dominate Beast (Dark Side)

    Force Armor (Light Side)

    Force Choke (Dark Side)

    Force Storm (Dark Side)

    Force Whirlwind (Universal)

    Healing Wave (Light Side)

    Insanity (Dark Side)

    Revitalize (Light Side)

    Stasis (Light Side)

    Tier 6 Force Powers (11)

    Dark Gift (Dark Side) – master heal, damage taken

    Destroy Droid (Light Side)

    Force Scream (Dark Side)

    Force Sleep (Light Side)

    Force Wall (Light Side)

    Improved Battle Meditation (Universal)

    Kinetic Weapon (Universal)

    Plague (Dark Side)

    Seize Atmospheric Vehicle (Universal)

    Shatterpoint (Universal) – extends crit range

    Tier 7 Force Powers (4)

    Dominate Mind (Dark Side)

    Master Revitalize (Light Side)

    Mind Wipe (Dark Side)

    Stasis Field (Light Side)

    Tier 8 Force Powers (7)

    Death Field (Dark Side)

    Fold Space (Universal) – send a small object through space

    Force Breach (Universal)

    Force Vacuum (Dark Side)

    Heavy Kinetic Weapon (Universal)

    Kill (Dark Side)

    Master Battle Meditation (Universal)

    Tier 9 Force Powers (6)

    Force Crush (Dark Side)

    Force Fortress (Light Side)

    Kinetic Weapon Swarm (Universal)

    Seize Space Vehicle (Universal)

    Sever Force (Light Side)

    Thoughtbomb (Dark Side, Ritual) – massive psychic eruption over miles

  • Force Bond (Universal) 

  • Energy Deflect (Universal) 

  • Energy Redirect (Universal)